CS4102: Computer Graphics
This module is offered in 2020-21.
The aims of this module are:
- To give an understanding of the foundations of computer graphics, from the basic issues such as efficient line drawing to advanced topics such as photo-realistic lighting and character animation.
On successful completion of this module, the student should:
- Be able to explain the basic algorithms used in computer graphics, their advantages and limitations.
- Be able to manipulate the equations and data structures involved in computer graphics algorithms
- Be capable of implementing the algorithms in Java and OpenGL.
- 2D graphics:
- Display technology, perception and colours, basic drawing algorithms, image manipulation.
- 3D graphics:
- Coordinate transformation and perspective geometry, hidden surface removal, lighting using local and global illumination models (ray-tracing and radiosity), surface detail (texture and bump mapping), 3D engine overview.
- Procedural, spline motion and rotations, articulated models and particle systems, face animation.
This module has no compulsory elements beyond those common to all modules (mark of 4 in each assessment component).