This module is offered in 2023-24.

This module introduces and revises object-oriented modelling, design and implementation up to the level required to complete programming assignments within other MSc modules. Students complete a number of practical exercises in laboratory sessions. The module assumes a substantial amount of prior programming experience equivalent to having completed an undergraduate degree in Computer Science.

Aims

The aims of this module are:

  • To introduce students to and revise object-oriented (OO) modelling, design and programming concepts demonstrated using a high-level OO programming language.
  • To use a set of programming assignments as a vehicle for consolidating practical skills in OO modelling, design and programming.

Learning Outcomes

On successful completion of this module, the student should:

  • Have mastered concepts of OO modelling, design, and programming and should have attained practical skills in applying these concepts in a high-level OO programming language.
  • Be able to design an OO model and implement the model in a high-level OO language using objects, classes, inheritance, collections, conditionals, iteration.
  • Be able to implement simple graphical user interfaces and networked programs.
  • Have a working knowledge of common OO design patterns.
  • Be conversant with effective documentation, layout, debugging and testing.
  • Be able to use OO programming and development tools.

Syllabus

  • Variables and data types, choice and iteration, objects, attributes, method and class structures, object references, inheritance, object-oriented modelling, UML, I/O mechanisms including textual and graphical interfaces and networking, design patterns, exception handling, development and testing strategies and commenting and documentation techniques.

Compulsory Elements

This module has no compulsory elements beyond those common to all modules (mark of 4 in each assessment component).

Module Delivery

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Last Published: 11 Mar 2024.